
   /* AMX Mod script.
   *
   * This is Johnny's edit of the death info beams, which
   * allows all deaths to be seen (by all dead people).
   *
   * If you want to see it in action, go to my server:
   * [DuDeS] - Freakin Sweet
   * 129.237.51.145:27015
   *
   * Death Info Beams by SpaceDude
   * This file is provided as is (no warranties).
   *
   */
   #include <amxmod>
   #define TE_BEAMPOINTS 0
   new m_spriteTexture
   public death(){
       new    player_num   =   0                          //   A   Player
   incrementer.
       new maxpl = get_maxplayers()+1              // Max players.
       new killer_id = read_data(1)                // Killer's player ID.
       new victim_id = read_data(2)                // Victim's player ID.
       new   killer_team  =  get_user_team(killer_id)  //  The  team  the
   killer's on.
       if (get_cvar_num("amx_deathbeams_enabled") == 1)
       {
           if (killer_id!=victim_id && killer_id)
           {
               new k_origin[3]
               new v_origin[3]
               get_user_origin(killer_id,k_origin)
               get_user_origin(victim_id,v_origin)

               for(player_num = 1;player_num < maxpl; player_num++)
               {
                   if(is_user_alive(player_num)==0                     &&
   get_user_time(player_num)!= 0)
                   {
                       message_begin(MSG_ONE,
   SVC_TEMPENTITY,{0,0,0},player_num)
                       write_byte( TE_BEAMPOINTS )
                       write_coord(k_origin[0])
                       write_coord(k_origin[1])
                       write_coord(k_origin[2])
                       write_coord(v_origin[0])
                       write_coord(v_origin[1])
                       write_coord(v_origin[2])
                       write_short( m_spriteTexture )
                       write_byte( 1 )   // framestart
                       write_byte( 1 )   // framerate
                       write_byte( 100 ) // life in 0.1's
                       write_byte( 25 )  // width
                       write_byte( 0 )   // noise
                       // Set the color of the beam.
                       if (get_cvar_num("amx_deathbeams_randcolor") == 1)
                       {
                           write_byte( random_num(50,255) ) // red
                           write_byte( random_num(50,255) )   // green
                           write_byte( random_num(50,255) )   // blue
                       }
                       else
                       {
                           if (killer_team == 1)
                           { // Terrorist
                               write_byte( 255 ) // red
                               write_byte( 0 )   // green
                               write_byte( 0 )   // blue
                           }
                           else
                           { // Counter-terrorist
                               write_byte( 0 )   // red
                               write_byte( 0 )   // green
                               write_byte( 255 )   // blue
                                 }
                       }
                       write_byte( 100 ) // brightness
                       write_byte( 0 )   // speed
                       message_end()
                   }
               }
           }
       }
   }
   public plugin_precache()
      m_spriteTexture = precache_model("sprites/dot.spr")
   public plugin_init()
   {
       register_plugin("All Death Beams","0.9","SpaceDude")
       register_event("DeathMsg","death","a")
       register_cvar("amx_deathbeams_enabled","1")
       register_cvar("amx_deathbeams_randcolor","0")
   }
