
   /* AMX Mod script.
   *
   * (c) Copyright 2002, Jonas Lindgren
   * This file is provided as is (no warranties).
   *
   */
   #include <amxmod>
   new hebought[33];    // How many grenades of each has he bought?
   new flashbought[33];
   new smokebought[33];
   new damageboost_toggle[33];    // Has he recieved his first 'warning'?
   public client_connect(id) {
       damageboost_toggle[id]  = 0;    // Make sure a fresh player gets a
   warning first.
   }
   public hebuy(id){
       hebought[id]++;
       evaluate(id);
       return PLUGIN_CONTINUE;
   }
   public  flashbuy(id){    // This one is a bit buggy, as only the first
   flash  of  2 counts as weappickup, therefore I cannot count the second
   flash  bought,  and  have to rely on them buying both flashes at once,
   thus  outlawing  buying  one  flash,  throwing it then buying another.
   Suggestions?
       flashbought[id]++;
       evaluate(id);
       return PLUGIN_CONTINUE;
   }
   public smokebuy(id){
       smokebought[id]++;
       evaluate(id);
       return PLUGIN_CONTINUE;
   }
   public evaluate(id){
       if  (hebought[id]  > 1 || flashbought[id] > 1 || smokebought[id] >
   1)  {    //  You'd think that flashbought should be bigger than 2, not
   1, but not until I sort a bug with that out, see flashbuy.
           client_print(id,print_chat,"[AMX]  You're  only allowed to buy
   one full inventory of grenades each round.")
           if  (damageboost_toggle[id]  ==  1)  {    //  If this is their
   second  or  more  warning,  cause them severe damage. (upgrade this to
   slay in the next version)
               user_slap(id,100);
           }  else  {    // Else, if this is their first warning, go easy
   on them and put them in line for real damage next time they do it.
               damageboost_toggle[id] = 1;
               user_slap(id,50);
           }
       }
   }
   public reset_hud(id) {
       hebought[id] = 0;
       flashbought[id] = 0;
       smokebought[id] = 0;
       return PLUGIN_CONTINUE;
   }
   public plugin_init(){
       register_plugin("Anti-grenadespam","1.2","Smygasaur")
       register_event("WeapPickup","hebuy","b","1=4");    // Do this when
   someone buys an HE
       register_event("WeapPickup","flashbuy","b","1=25");    //  Do this
   when someone buys an flash (still a bit buggy, see flashbuy)
       register_event("WeapPickup","smokebuy","b","1=9");    //  Do  this
   when someone buys an smoke
       register_event("ResetHUD",   "reset_hud",   "b");    //   Do  this
   whenever a player respawns (I think)
       return PLUGIN_CONTINUE;
   }
